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We Hid a Zombie Game Inside Our Website (Happy Easter)

Waterside Co-Working

Every Easter we like to hide something. Last year it was a packet of Mini Eggs behind the espresso machine. This year we went slightly further.

Somewhere inside the Waterside Co-Working website is a fully playable, first-person zombie survival game — set inside a 3D recreation of our actual office — with weapons, upgrades, perk machines, multiplayer support for up to four players, and an escalating horde of undead that will, eventually, overwhelm you no matter how well you play.

It's called Night Shift.


How to find it

There are two ways in.

The classic method — enter the Konami code anywhere on the site:

↑ ↑ ↓ ↓ ← → ← → B A

The new method — press the backtick key ( ` ) to open the Waterside terminal, then type:

easter

Either way, the lights go out and Night Shift begins.

--

Update

We have moved nightshift to here: Nightshift. Have fun!


The map

The game is set inside a faithful 3D recreation of Waterside Court — the same building you'd walk into if you booked a hot desk. The main open-plan office, the corner office, the conference room, the kitchen, and the riverside view are all there, just with the ceiling lights off and something clawing at the windows.

The Waterside office in 3D

Starting zones are deliberately tight. You spawn in the south end of the main office and the first barricade — the foyer door — is right behind you. Early rounds go fast.

As you earn points you can unlock additional rooms by spending score on the buyable doors:

DoorCostWhat it opens
Main entrance500 ptsTwo new windows, west wall
Corner office1,000 ptsNorth window portal
Kitchen passage1,000 ptsKitchen zone access
Conference room1,500 ptsWest window + south door

Each new room you open also activates new zombie entry points — so expanding your map is always a trade-off between space and pressure.


Barricades

Every window and door has a barricade made of wooden planks. Zombies tear through them over time; you repair them by standing close and holding E.

A broken barricade doesn't end the game — it just means the zombies walk straight in instead of having to earn it. Keeping barricades in good shape is the difference between a manageable wave and a complete collapse.


Weapons

You start with a pistol. Everything else has to be bought off the wall or gambled on the Mystery Box.

Wall buys

WeaponCostDamageNotes
Knife1,000 pts5Instant kills early game; silent
Rifle500 pts2Reliable mid-range workhorse
Shotgun1,500 pts1×pelletsDevastating up close
Assault Rifle2,000 pts3Fast fire rate, good all-rounder
LMG3,000 pts2High capacity, suppressive fire
Sniper4,000 pts10One-shots anything, slow cycle

The Mystery Box

Find the glowing crate in the corner office. Pay 900 pts and it spins through a random selection before handing you a weapon. You might get the LMG on round one. You might get a knife when you already have a knife. That's the box.


Upgrades

Perk Machines

Three arcade-style vending machines are placed around the office. Each glows in its own colour and dispenses a permanent upgrade for the rest of the game.

![Corner office — where the Mystery Box and Jawbreaker machine live](/images/Gallery Collections/Office/corner-office-1.JPG)

🩷 Gummy Bear Revival (Pink · Main office · 1,500 pts) Go down and you'll bleed out — unless you've bought this. Gummy Bear Revival gives you a self-revive: drop to the floor, wait out the bleed-out timer, and get back up on your own. You can buy it up to three times, banking three revivals per game. The single most important purchase on the board.

💚 Turbo Worms (Green · Main office · 2,000 pts) Doubles your movement speed. Once. Permanently. Rounds become dramatically more survivable when you can actually run away from a horde rather than trying to sidestep through it. One buy per game.

💜 Jawbreaker (Purple · Corner office · 2,500 pts) Doubles your weapon damage output. Combined with a Sniper or Assault Rifle this becomes obscene in the late rounds. One buy per game.


The Overclocker

In the back of the main office there's a PC workstation that does something the perk machines don't: it upgrades the weapon in your hand.

At tier 1 your weapon gets a new name and enhanced properties — better pierce, tighter spread, faster handling. At tier 2 it gains an AOE power module. The module names are all tech-themed:

  • Firewall.exe — area-of-effect burn on impact
  • 404: Error — target confusion / slow effect
  • Recycle Bin — ammo recovery on kills
  • git push --force — knockback on all hits

The overclocked weapon names are arguably the best part:

BaseOverclocked
PistolThe Sideload
RifleThe Senior Developer
ShotgunThe Merge Conflict
Assault RifleThe Pull Request
LMGThe CI/CD Pipeline
SniperThe Zero-Day
KnifeThe Keyboard Warrior

Multiplayer

Night Shift supports up to four players over WebRTC — no accounts, no servers, just a six-character lobby code. One player hosts, shares the code, and the others join. Zombies are host-authoritative (the host's game state is truth), barricade repairs sync across all players, and the score and round counter are shared.

Playing with a full squad of four changes the game completely. More firepower, sure — but also a lot more zombies to match.

![Conference room — one of the later zones you can unlock](/images/Gallery Collections/Office/conference-room-1.JPEG)


Survival tips

  • Buy Gummy Bear Revival first, every game. No exceptions.
  • Keep at least one barricade intact per room you're defending — the extra seconds matter.
  • The knife is better than it looks in the first three rounds. Save your points for the Mystery Box.
  • Don't open the conference room early unless you have the firepower to hold two extra entry points.
  • The Mystery Box in the corner office requires unlocking the corner office door first (1,000 pts). Budget for it.
  • Overclock before round 10 if you can — the spike in damage makes a noticeable difference once zombies start taking more than two shots.

Why we built it

Partly because we wanted to prove the website could do it. Partly because the team at 4tel — our tech partners on-site — kept asking if we could make the 3D office tour interactive. Partly because it's Easter and hiding things is fun.

The game uses the same 3D model that powers the interactive office tour on the Explore page — same geometry, same textures, same rooms. It felt right to use the space we actually work in.

Night Shift will stay hidden inside the site for as long as we maintain it. The Konami code will always work. The terminal will always be one backtick away.

Good luck out there.


Night Shift is accessed via the Konami code (↑ ↑ ↓ ↓ ← → ← → B A) or by pressing ` and typing easter. It works best on desktop with a keyboard. No zombies were harmed in the making of this blog post.